Knowledge games : how playing games can solve problems, create insight, and make change / Karen Schrier.
Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier's Knowledge Games...
Saved in:
Online Access: |
Full text (Emerson users only) |
---|---|
Main Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Baltimore :
Johns Hopkins University Press,
[2016]
|
Series: | Tech.edu.
|
Subjects: | |
Local Note: | ProQuest Ebook Central |
Internet
Full text (Emerson users only)EBooks
Call Number: |
ProQuest
|
---|---|
ProQuest | Intellectual item |