Knowledge games : how playing games can solve problems, create insight, and make change / Karen Schrier.

Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier's Knowledge Games...

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Bibliographic Details
Online Access: Full text (Emerson users only)
Main Author: Schrier, Karen (Karen L.)
Format: Electronic eBook
Language:English
Published: Baltimore : Johns Hopkins University Press, [2016]
Series:Tech.edu.
Subjects:
Local Note:ProQuest Ebook Central