Showing 1 - 7 results of 7 for search '"granular synthesis"', query time: 0.16s Refine Results
  1. 1

    Introduction To Digital Signal Processing : Computer Musically Speaking.

    Published 2009
    Table of Contents: “…Time-Domain Processes II -- 1 Introduction -- 2 Granular Synthesis -- 2.1 Basic granular synthesis parameters -- 2.2 Asynchronous granular synthesis -- 2.3 Pitch shifting and time stretching/compression -- 2.4 Sound morphing with granular synthesis -- 3 Amplitude Distortion and Waveshaping -- 3.1 Dynamic compressor -- 3.2 Distortion -- 3.3 Dynamic expander -- 3.4 Tape saturation -- 3.5 Waveshaping synthesis -- 4 Some Familiar Time-Domain DSP Effects -- 4.1 Equal power panning -- 4.2 Delays -- 5 Musical Examples -- References and Further Reading -- 4. …”
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  2. 2

    Designing sound / Andy Farnell. by Farnell, Andy, 1969-

    Published 2010
    Table of Contents:
    Book
  3. 3

    From Pac-Man to pop music : interactive audio in games and new media / [edited by] Karen Collins.

    Published 2008
    Table of Contents: “…Dynamic range : subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. …”
    Book
  4. 4

    Interactive composition : strategies using Ableton Live and Max for Live / V.J. Manzo and Will Kuhn. by Manzo, V. J., Kuhn, Will

    Published 2015
    Table of Contents: “…Setting Up Mix Groups and Sidechain DuckingForm and Arrangement; On Your Own; 9 Breakbeat/Drum and Bass; Creating a Sampled Loop; Reese Bass; Sub Bass and Advanced Reese; Sampled Sirens and Other Instruments; Buildup Scene; Mixing; Form Considerations; On Your Own; 10 Chiptune; Designing a Custom Chip Instrument; Using the Custom Chip Sounds; Auto-Chords and MIDI Reuse; Sampled Chip Sounds; 8-Bit Drums; Form and Structure; On Your Own; 11 Granular Synthesis; Basic Sampling; Wavetable Synthesis with Simpler; Granular Synthesis with Granulator II; Drums from a Voice; Mixing; On Your Own.…”
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  5. 5

    Audio anecdotes III : tools, tips, and techniques for digital audio / edited by Ken Greenebaum, Ronen Barzel.

    Published 2007
    Table of Contents: “…Bregman and Wieslaw Woszczyk -- Part 2: Sound Synthesis -- Implementing Real-Time Granular Synthesis / Ross Bencina -- Physical Synthesis of Bowed String Instruments / Stefania Serafin -- Modal Synthesis for Vibrating Objects / Kees van den Doel and Dinesh K. …”
    Book
  6. 6

    Ways Ahead : Proceedings of the First International Csound Conference. by Heintz, Joachim

    Published 2013
    Table of Contents: “…The rite of judgmentcsound haiku; continuous flow machines; usage; the csound journal; developing csoundqt; python scripting in csoundqt; composing circumspectral sounds; creating reverb effects using granular synthesis; introducing csound for live; composing with blue; the udo database; education; user-developer round table ii; a personal view on teaching csound; pwgl; quince; csound at hmtm hannover; the csound real-time collection; teaching with csound; collaborative documentation of open source music software; impressions of the first international csound conference.…”
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  7. 7

    From Pac-Man to Pop Music : Interactive Audio in Games and New Media. by Collins, Karen

    Published 2011
    Table of Contents: “…7 The composition-instrument: emergence, improvisation and interaction in games and new mediaPART 4 Techniques and technologies; 8 Dynamic range: subtlety and silence in video game sound; 9 An introduction to granular synthesis in video games; PART 5 Audio and audience; 10 Chip music: low-tech data music sharing; 11 Left in the dark: playing computer games with the sound turned off; 12 Music theory in music games; Selected Annotated Bibliography; Bibliography; Index.…”
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