Superhero synergies : comic book characters go digital / edited by James N. Gilmore and Matthias Stork.

"In the age of digital media, superheroes are no longer confined to comic books and graphic novels. Their stories are now featured in films, video games, digital comics, television programs, and more. In a single year alone, films featuring Batman, Spider-Man, and the Avengers have appeared on...

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Bibliographic Details
Online Access: Full text (Emerson users only)
Contributors: Gilmore, James, 1989- (Editor), Stork, Matthias, 1986- (Editor)
Format: Electronic eBook
Language:English
Published: Lanham : Rowman and Littlefield, 2014.
Subjects:
Local Note:ProQuest Ebook Central
Table of Contents:
  • Will you like me when I'm angry?: discourses of the digital in Hulk and The Incredible Hulk / James N. Gilmore
  • Secret origins: melodrama and the digital in Ang Lee's Hulk / Matt Yockey
  • Fantastic views: superheroes, visual perception, and digital perspective / Lisa Gotto
  • From motion line to motion blur: the integration of digital coloring in the superhero comic book / M.J. Clarke
  • Assembling the avengers: reframing the superhero movie through Marvel's cinematic universe / Matthias Stork
  • From scientific romance to Disney superhero: genre fluidity and the marketing of John Carter / Andrew James Myers
  • The cult of Comic-Con and the spectacle of superhero marketing / Kevin McDonald
  • The dark knight levels up: Batman: Arkham Asylum and the convergent superhero franchise / Justin Mack
  • The fears of a superhero: Batman Begins and Batman: Arkham Asylum / Benjamin Beil
  • "I am catwoman, hear me roar": gender between flim and video game / Martin Hennig
  • Melodrama, romance, and the celebrity of superheroes / Ben Grisanti
  • In franchise: narrative coherence, alternates, and the multiverse in X-Men / Russell Backman
  • Spectacular superheroes on stage: theatre's unique contribution(s) to Batman's transmedia story / Mathias P. Bremgartner.